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- Star trek armada 2 mods install#
- Star trek armada 2 mods mod#
- Star trek armada 2 mods archive#
- Star trek armada 2 mods full#
Pentium II or Athlon 300 MHz, 64 MB RAM, Windows 95/98/ME/2000, 4x CD-ROM drive, and 1.4 GB hard-disk spaceġ) Download all parts and extract it with winrar or 7zip, no password required.ģ) Install the game and the official patch 1.1Ĥ) Before you install the 1.2.5 Patch Project make a copy of the game folder, to have 2 different versions.
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Star trek armada 2 mods archive#
It also adds a new level of strategy and realism by allowing players to command from a 3D tactical view.The official patch 1.1 and the Patch Project 1.2.5 are in the archive included. Battle through 27 missions divided into three different scenarios: Federation, Klingons and Borg. The biggest collection of ships, stations, maps, mods and more for the Activisions second epic Star Trek RTS game, available from our fast, free download.
Star trek armada 2 mods mod#
Still, a fun mod all around, if only for the Defiant herself.Star Trek: Armada II is the sequel to the original popular real-time strategy game set in the Star Trek Universe. all this effort into the nitty gritty, and the weapons fire from the wrong spots?
Star trek armada 2 mods full#
Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video games franchise from Viacom. The game was developed by Mad Doc Software.It is the sequel to Star Trek: Armada. poor scaling (The Excelsior should never dwarf a Galaxy!) Star Trek: Armada II is a real-time strategy video game published by Activision in 2001, based upon the Star Trek universe. poor ship choices (why a Shelly class and not an Intrepid? Why an Excelsior with three nacelles rather than an Ambassador? What happened to the Steamrunner?) On top of that, torpedo impacts had sound effects, and the pulse phasers could charge up for a barrage of blasts that usually decimated even the strongest ships (adding quite a bit of authenticity when compared to the hero Defiant of DS9). All explosions had various sizes of shockwaves (obviously the bigger the explosion, the bigger the wave) with the waves themselves causing damage, so clearly you had to think a LOT more tactically than simply pouring ships into an enemy base, lest you destroy an enemy structure and the resultant explosion wipe out your whole fleet. 26-2 Apr 13th, 2021GUIDE TO LIFTING BEAMS AND LIFTING SPREADERSA Lifting Beam Is Loaded In. The Starfleet side would have elements of the Klingons and Romulans added in, the Borg would have some Delta Quadrant races, the Cardassians would have the Ferengi to help, and the Dominion had the Breen. Theyre constantly updating the mod and you have almost all races that were ever even named in star trek (the Husnock for example) be playable. Related Topics: Guide, ship blueprints, Star Trek Fleet Command. Copy nocd.exe to the C:\Program Files\ Activision\Star Trek Armada II\ Reneme it to Armada2.exe Make a shortcut to your desk top.
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Download the nocd.exe, goto root dir rename Armada2.exe TO Armada2old.exe. It replaced all four sides into alliances. The Armada Control Center allows you to initiate Armada attacks on hostile targets. installing armada to C:\Program Files\ Activision\Star Trek Armada II\Armada2.exe double click it Keep th cd mounted 5. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in. There was one German mod (Dark Alliances) which I thought was REALLY accurate. Forums > Star Trek Armada I & II > Armada Discussion and Gaming > Hello and welcome to MSFC.